And despite the rather cheery, cartoonish visuals, the plot delves into surprisingly dark themes involving apocalyptic events and learning to let go of a lost past. There are forty-nine islands of varying importance and size, and the sea is vast enough to hide lots of secrets and treasure. While sailing is quite different from riding Epona, requiring the use of the eponymous Wind Waker to shift the wind's direction so that the ship's sail can catch it, land-based overworld and dungeon exploration is largely identical to that in previous games.
The game tasks the player with sailing the King of Red Lions across the vast Great Sea. This being reveals that the dark figure was Ganondorf himself, and that it is up to Link to not only rescue his sister and the other girls, but also to defeat the dark lord and end his evil reign. Link is rescued from drowning by a talking boat who calls himself the King of Red Lions (after his face, which resembles a Chinese lion).
Unfortunately, Link's infiltration of the Fortress goes sour, and he briefly catches a glimpse of a large dark-robed figure who orders him tossed out into the ocean. According to a Rito postman, this bird has been taking long-eared girls from across the Great Sea and bringing them to the Forsaken Fortress, to which place Link and the pirates go to rescue the captives. Link rescues the girl, the pirate captain Tetra, but the bird then snatches his younger sister Aryll. On the same day that a boy named Link receives his own clothes, he spots a large bird carrying a young girl and being chased by pirates. The narrative picks up centuries later on Outset Island in the southern reaches of the Great Sea, where the inhabitants have a tradition of giving a set of green clothes to boys who come of age in honor of the legendary hero. Years later, when Ganon returned once again to spread his dark power, the Hero did not return as well, and the ultimate fate of the kingdom was lost to myth. This is also why a lot of studios try to have in-house teams to circumvent things like this (most don't and record externally), or make it so the soundtracks use more chamber ensembles so they can get away with much lower costs.Legend tells of an ancient kingdom that was saved from the evil forces of Ganon by a green-clad boy who came to be known as the Hero of Time. I've done recording as a classically trained french hornist with an orchestra before, so this is just what i've observed from my work in the field. AND they have to get paid to be at rehearsals too! Most of these sessions (if a large score) could end up being 1-2 weeks long depending on how much they need to record and re-record to get all the mastering and loops down. So even on the lower end, excluding the conductor and any sound engineering that needs to be done, and the orchestrators and arrangers, you're looking at something close to ~$16k just for only the musicians pay on one day alone (rental percussion is usually required 99% of the time, so add another grand or so for those costs and way more money if you get a harpist).
#WIND WAKER HD WIND WAKER SONGS FULL#
Then you factor in the people in something like a smaller-sized full orchestra could be about 10-15 violin I, 10-15 violin II, 8-12 viola, 8-12 cello, 5-8 bass, 2 of all the woodwinds, 4 horns, 2 trumpets, two trombones, a tuba, then 4-5 percussionists. To hire something like an orchestra for just the musicians alone, without even factoring in time/location/recording equipment could end up anywhere between $300-$500 per musician just for a one day recording session (which will NOT be enough) conductor about 4-5x that amount. I can give you a ballpark estimate on musician costs though. Not sure on the total costs in money terms, but you go from hypothetically needing 1 person (composer who can sound engineer and eq) to needing things like composer, studio, hall, conductor, back-up conductor who's done the proper score study in case something goes wrong, freelance instrumentalists or a paid ensemble, recording engineer, studio mixers, sound master, mixing studio, arranger, post-production team, and more.Īnd while freelance studio musicians are cheaper than ensembles most of the time, their quality isn't as known as an already formed ensemble.